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How often should 2000-rated players win with above 90% accuracy?

@Deadban said in #2:
> Repeat with me:
>
> The accuracy % is not a reliable parameter to determine cheating.
> The accuracy % is not a reliable parameter to determine cheating.
> The accuracy % is not a reliable parameter to determine cheating.
> The accuracy % is not a reliable parameter to determine cheating.
> The accuracy % is not a reliable parameter to determine cheating.

Agreed. Also repeat. Elo is not a measure of chess skill
Elo is not a measure of chess skill
Elo is not a measure of chess skill

And if u don't believe it go to TOS and look at the ratings. Usually a high rating means *really good at leaving lots of time on the clock because idk enough about chess to spend any*
@Rogue_Berserker said in #25:
> You have misunderstood this. To effectively identify the vast majority of cheating, Chess.com computes an aggregate Strength Score. Strength Score is a measurement of the similarity between the moves made by the player, and the moves suggested as “strongest moves” by the chess engine. In a sense, it is a measure of the accuracy of play. In short, it's pretty much the same as accuracy over several games.

I see you have read (and not quoted) "The Hans Niemann Report" by chess.com. Have you also read the bottom notes?

Particularly (18):

> Though notably, Strength Score is calculated differently from the “Accuracy Score” shared with a Chess.com player when they review their games. In essence, Strength Score is based on actual statistical models and meant to be used across multiple games, while Accuracy is a product-driven score meant for one game, using a different, and less statistically-driven algorithm.

In #23 you are not referring to the Strength Score, because how could you since it's not public data, but to the game review accuracy score. Which is misleading, not just because it is calculated differently than the Strength Score (they say), but because we don't really know what it actually is, since "the math" behind it is not public:

> Previously, CAPS (v1) looked to create a 0-100 band within the normal human player range. So, scoring perhaps 40% “Best” moves, which is very low, was equal to single-digits on CAPS. And, scoring a very high number of “Best” moves, but not a perfect game, was often rated 99.9 on CAPS, even though it wasn’t played perfectly.

> This made some people feel bad (on the low end), and led to a lot of cheating allegations (on the high end).

> You will notice that the majority of scores now fall mostly be between 50 and 95, which provides a more intuitive understanding of how accurately you played in your game.

Basically, in poor words it says that, unless you screw up very very badly in the game, your accuracy will always be starting from an average of 50. That is to meet lower rated players' dissatisfaction and complaints.
In a sense we can say that based on your rating on the ladder you will receive a more or less accurate accuracy.

On this matter Lichess states:

> While there is some correlation between the players' ratings and their accuracy, it is not straightforward.

Because:

> A more skilled player tends to play more principled, theory-heavy openings and put more tactical pressure on the opponent. This can create more complicated positions and provoke inaccurate play on both sides. Moreover, lower-rated players are often more reluctant to resign. As we discussed above, protracted lopsided endgames can increase the accuracy score.

Moreover, while chesscom thinks that:

> The new Accuracy scores, based on CAPS2, replicate the feeling of being graded on a test in school.

Lichess states:

> It is flawed to compare accuracy to a numerical grade you would get on a test.

Because:

> In more complex positions it is harder to find the best moves, so your accuracy might drop accordingly. Conversely, in lopsided positions most moves don't change the winning chances meaningfully, so the accuracy score may be high even if your conversion of the position wasn't clinical.

The HN report states that:

> Rating plays no part in Chess.com’s Strength Score, as players can significantly over-perform or
underperform their rating.

Now, to answer your question in #1:

> A very high accuracy percentage isn't necessarily indicative of superhuman, "GM-level" play. If you blunder early on or play consistently subpar moves, your opponent will have greater chances to capitalize on your mistakes. This can lead to a very high accuracy.

#2 is a TL:DR of all this.

Sources:
www.chess.com/blog/CHESScom/hans-niemann-report
support.chess.com/article/1135-what-is-accuracy-in-analysis-how-is-it-measured
lichess.org/page/accuracy
@HerOnlyVice Rating is a proper measure of skill (to be precise, the rating combined with its deviation give a confidence interval for "true skill"). It is not disbalanced by the <1% of cheaters and manipulators, and it's obvious why we have different ratings for different speed categories and variants.
There is no reason to split hairs about Strength Score and accuracy over several games. It means the same and will point out the same players and the same games. Different websites may use different terms. I prefer to call it accuracy. The different calculations is just using different scales. It is anyway about comparing the moves against engine moves. It is quite obvious that this is the number one method of detecting cheaters. The accuracy of one game alone is not used to ban anybody, but anyone with too high accuracy over many games will be banned.
Lichees is very generous in giving accuracy. Or is it the players who are generous and letting me win easily. I sometimes get 98% here if opponent plays weaker moves in the opening. I do not know my average accuracy though.
You have no idea of how cheat detection works and I will stop right here, thank you.
@Cedur216 said in #33:
> skill

If given there is a server. Not yours. A player is found to have a long history of low scores in terms of any accuracy measure available. Is found to have a long history of seeking out matches and events versus players expecting and prepared for classical chess and cutting the time shared by the players in half. Yes they have that right. When player then exposes they do not know the definition of Lucenas Position yes the 1800 may be accurate as to the noun skill. The chess adjective is very questionable. I'm done with this. The point has been so reproven at TOS it's exhausted.
Currently I'm banned for external use and I'm still figuring out why because no moderator has responded to my appeal even though in this forum they say 3 days.

Lately I've been playing more classical games and I got very high precision numbers with no errors followed with by few bad games, but I've been accused of cheating. This occurred one day after sending one of y games to the January's Best Contest Game which now I feel unfortunate by doing so not knowing this would happen.

So I would recommend to everyone DON'T PLAY CLASSICAL here
@Move_In_Silence_2024 said in #35:
> sometimes get 98% here

Me too! - which indicates the LiChess Accuracy value is sometimes very strongly influenced by the play of the opponent rather than by our own play.
Also if you have a wide winning advantage, it tends to ignore mistakes etc. but if you blunder down to a lesser non-winning advantage then it starts to again flag mistakes etc.
Short of strange and non-intuitive.
Cheers

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