lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/dy0Uv2hG"] [Date "2021.03.25"] [White "ercanaiss"] [Black "ALucasM"] [Result "0-1"] [UTCDate "2021.03.25"] [UTCTime "13:34:12"] [WhiteElo "1766"] [BlackElo "1299"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+41"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -3.00) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3) 1... c5 2. bxc5 Qb6?? { (-3.05 → 0.78) Blunder. a5 was best. } (2... a5 3. c6 Nxc6 4. Ba3 Qc7 5. Bxe7 Qxh2 6. Rxh2 Bxe7 7. Rxh7) 3. cxb6 axb6 4. Na3?? { (0.94 → -0.82) Blunder. d3 was best. } (4. d3 Rxa2 5. Rxa2 Na6 6. Rxa6 bxa6 7. Bh6 Nxh6 8. Nd2 Ng4) 4... Rxa3 5. Bxa3 b5?? { (-1.70 → 0.00) Blunder. e6 was best. } (5... e6 6. Bxf8) 6. Bxe7 Bxe7 7. c4 bxc4 8. g4?? { (-1.67 → Mate in 13) Checkmate is now unavoidable. Qb3 was best. } (8. Qb3 cxb3) 8... c3 9. dxc3 Bb4 10. Qxd7 Bxc3?? { (Mate in 11 → 3.59) Lost forced checkmate sequence. Nxd7 was best. } (10... Nxd7 11. cxb4 f5 12. gxf5 g5 13. fxg6 hxg6 14. Bh3 Rxh3 15. Nxh3 g5 16. Nxg5 Kf7 17. Nxf7) 11. Qxf7 Bxe1?? { (2.60 → Mate in 10) Checkmate is now unavoidable. Bxg4 was best. } (11... Bxg4 12. Qxe8) 12. Qxg7?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Qxe8 was best. } (12. Qxe8 Bxf2 13. Qxg8 Bxg4 14. Qxg7 Bxg1 15. Rxg1 Bxe2 16. Qxh7 Rxh7 17. Bxe2 Rxh2 18. Rg2 Rxg2) 12... Bxf2 13. Qxh7?? { (0.00 → -4.52) Blunder. Qxg8 was best. } (13. Qxg8 Bxg1 14. Qxh8 Bxh2 15. Qxh7 Bxg4 16. Qxb7 Bxe2 17. Qxb8 Bxb8 18. Bxe2 Kf7 19. Bd1 Ke6) 13... Bxg1?? { (-4.52 → Mate in 8) Checkmate is now unavoidable. Rxh7 was best. } (13... Rxh7) 14. Qxb7?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rxg1 was best. } (14. Rxg1 Rxh7 15. Bh3 Bxg4 16. Rxg4 Rxh3 17. Rxg8 Rxh2 18. Rxe8 Rxe2 19. Rxb8 Rxa2 20. Rxb7 Rxa1) 14... Bxh2 15. Rxh2 Bxg4 16. Qxb8 Bxe2 17. Qxe8 Bxf1 18. Qxg8 Rxh2 19. Rxf1 Rxa2 20. Qxa2# { Game ends by variant rule. } 0-1