lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/WOvHKWFx"] [Date "2023.09.12"] [White "Vidhan_16"] [Black "Parham060"] [Result "0-1"] [UTCDate "2023.09.12"] [UTCTime "15:49:14"] [WhiteElo "1316"] [BlackElo "1361"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... bxa6?? { (1.58 → 5.03) Blunder. Nxa6 was best. } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. Nc3?? { (5.03 → -0.91) Blunder. a4 was best. } (3. a4 Ba3 4. Rxa3 Qf6 5. Rc3 Qxf2 6. Rxc7 Qxg2 7. Rxd7 Nxd7) 3... Qf6?? { (-0.91 → 1.51) Blunder. Ba3 was best. } (3... Ba3 4. bxa3 a5 5. Nd5 exd5 6. e4 dxe4 7. a4 e3 8. fxe3) 4. Nb5?! { (1.51 → 0.60) Inaccuracy. Nd5 was best. } (4. Nd5 exd5) 4... Qxf2? { (0.60 → 1.96) Mistake. axb5 was best. } (4... axb5 5. b4) 5. Nxa7?? { (1.96 → Mate in 15) Checkmate is now unavoidable. Kxf2 was best. } (5. Kxf2) 5... Qxd2?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Qxg2 was best. } (5... Qxg2 6. Nxc8 Qxh2 7. Rxh2 Ba3 8. Rxh7 Rxh7 9. bxa3 Ra7 10. Nxa7 Rh5 11. Qxh5 f6 12. Qxe8) 6. Bxd2 Rxa7 7. a4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bb4 was best. } (7. Bb4 Bxb4 8. Qxd7 Bxd7 9. Kd2 Bxd2 10. Nf3 Bxe3 11. Nd4 Bxd4 12. Raf1 Bxb2 13. Rxf7 Kxf7) 7... Bb4 8. Bxb4 c5 9. Qxd7 Bxd7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Kxd7 was best. } (9... Kxd7 10. Bxc5 Kd8 11. Bxa7 h5 12. Bxb8 Kc7 13. Bxc7 e5 14. Bxe5 a5 15. Bxg7 h4 16. Bxh8) 10. Bxc5 Bxa4 11. Bxa7 Bxc2 12. Bxb8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxa6 was best. } (12. Rxa6 Nxa6 13. e4 Bxe4 14. Bb6 Bxg2 15. Kf1 Bxh1 16. Bd8 Kxd8 17. Kg2 Bxg2 18. Nh3 Bxh3) 12... Bd1 13. Kxd1 Ne7 14. Rxa6 Nc6 15. Rxc6 f5?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. e5 was best. } (15... e5 16. Bxe5 Kd8 17. Bxg7 Ke7 18. Bxh8 h6 19. Rxh6 Kf6 20. Bxf6#) 16. Rxe6 Ke7 17. Rxe7 Rxb8 18. Rxg7 Rxb2 19. Rxh7 Rxg2 20. Rg7?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. e4 was best. } (20. e4 Rxg1 21. Rxg1 fxe4 22. Ke1 e3 23. Kf2 exf2 24. Rh4 fxg1=Q 25. Rb4 Qxh2 26. Rh4 Qxh4#) 20... Rxg1 21. Rhxg1 f4 22. exf4# { Game ends by variant rule. } 0-1