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[Event "8000+ Members Antichess Arena"] [Site "https://lichess.org/GOKacZoR"] [Date "2023.08.26"] [White "STEFANO_2012"] [Black "HafeezGalaxy"] [Result "0-1"] [UTCDate "2023.08.26"] [UTCTime "14:18:09"] [WhiteElo "1070"] [BlackElo "1464"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 a6?? { (1.78 → 7.70) Blunder. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 Rxa6? { (7.43 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 c6 6. Ne2 Ra7 7. b3) 3. Na3?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. Qf3 was best. } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. c4 bxc4 7. b4 cxb3) 3... Rxa3 4. bxa3 e6?? { (-0.21 → Mate in 13) Checkmate is now unavoidable. b6 was best. } (4... b6 5. d3 c5 6. d4 cxd4 7. Qxd4 Qc7 8. Qxg7 Qxc2 9. Qxh7) 5. Bb2?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rb1 was best. } (5. Rb1 Bxa3 6. Rxb7 Bxc1 7. Qxc1 Bxb7 8. a4 Bxg2 9. c3 Bxh1 10. e4 Bxe4 11. Qc2 Bxc2) 5... Bxa3 6. Bxa3 Qe7?? { (Mate in 12 → -0.75) Lost forced checkmate sequence. c5 was best. } (6... c5 7. Bxc5 Qb6 8. Bxb6 Kd8 9. Bxd8 Ne7 10. Bxe7 Rf8 11. Bxf8 e5 12. Bxg7 Na6 13. Bxe5) 7. Bxe7 Kxe7 8. Qb1?! { (-0.87 → -1.53) Inaccuracy. c4 was best. } (8. c4 g6) 8... b5 9. Qxb5 Na6?? { (-1.73 → Mate in 11) Checkmate is now unavoidable. Kd6 was best. } (9... Kd6 10. Qxd7 Kxd7 11. Rd1 Ne7 12. a4 Ng6 13. Ne2 Nf4 14. Nxf4 Rg8 15. Nxe6 fxe6 16. c4) 10. Qxd7?? { (Mate in 11 → -1.01) Lost forced checkmate sequence. Qxa6 was best. } (10. Qxa6 Bxa6 11. c4 Bxc4 12. Rb1 Bxa2 13. h4 Bxb1 14. d3 Bxd3 15. Kf1 Bxf1 16. e4 Bxg2) 10... Bxd7 11. Nf3?? { (-1.08 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } (11. Rd1 Bc8) 11... Nf6?? { (Mate in 9 → 2.00) Lost forced checkmate sequence. e5 was best. } (11... e5 12. Nxe5 Bf5 13. Nxf7 Bxc2 14. Nxh8 Kf7 15. Nxf7 g5 16. Nxg5 Ba4 17. Nxh7 Bb3 18. axb3) 12. Nd4?? { (2.00 → Mate in 9) Checkmate is now unavoidable. g4 was best. } (12. g4 Nxg4) 12... e5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Nb4 was best. } (12... Nb4 13. Nxe6 Nxc2 14. Nxc7 Nxe1 15. Raxe1 Nd5 16. Nxd5 h5 17. Nxe7 Bf5 18. Nxf5 Rc8 19. Nxg7) 13. Ne6?? { (Mate in 10 → -1.40) Lost forced checkmate sequence. Nc6 was best. } (13. Nc6 Bxc6 14. Kd1 Bxg2 15. a4 Bxh1 16. f3 Bxf3 17. Ke2 Bxe2 18. c4 Bxc4 19. e4 Nxe4) 13... Kxe6 14. d4?? { (-1.10 → Mate in 10) Checkmate is now unavoidable. Rd1 was best. } (14. Rd1 c6) 14... exd4 15. exd4 c5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ke5 was best. } (15... Ke5 16. dxe5 Be6 17. exf6 Bxa2 18. Rxa2 gxf6 19. Rxa6 Rb8 20. Rxf6 h5 21. Rxf7 Rb3 22. cxb3) 16. dxc5 Nxc5 17. a3?? { (Mate in 8 → -3.21) Lost forced checkmate sequence. a4 was best. } (17. a4 Nxa4 18. Rxa4 Bxa4 19. Ke2 Bxc2 20. Kd3 Bxd3 21. Rf1 Bxf1 22. h4 Bxg2 23. h5 Nxh5) 17... Nb3 18. cxb3 Kd6 19. Rc1 Re8?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bh3 was best. } (19... Bh3 20. gxh3 Kc5 21. Rxc5 Rc8 22. Rxc8 Ng8 23. Rxg8 h5 24. Rxg7 h4 25. Rxf7#) 20. Rc6 Kxc6 21. Kf1?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Ke2 was best. } (21. Ke2 Rxe2 22. b4 Rxf2 23. Re1 Rxg2 24. Rc1 Rxh2 25. Rxc6 Bxc6 26. a4 Bxa4 27. b5 Bxb5#) 21... Re1 22. Kxe1 Bh3 23. gxh3 Ng4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. h5 was best. } (23... h5 24. Ke2 h4 25. Kf1 Kd5 26. a4 Kd4 27. a5 Ke3 28. fxe3 Nh5 29. e4 f5 30. exf5) 24. hxg4 f5 25. gxf5 g6 26. fxg6 hxg6 27. f3?! { (-0.09 → -1.06) Inaccuracy. b4 was best. } (27. b4 Kd7) 27... Kd5?! { (-1.06 → -0.19) Inaccuracy. g5 was best. } (27... g5) 28. Ke2?? { (-0.19 → -4.85) Blunder. Kd1 was best. } (28. Kd1 g5 29. f4 gxf4 30. Kc1 f3 31. Rd1 Ke4 32. Re1 Kf5 33. Rg1 f2 34. Rg8 f1=B) 28... Ke4?? { (-4.85 → 1.00) Blunder. g5 was best. } (28... g5) 29. fxe4 g5 30. Rf1? { (1.51 → 0.06) Mistake. Ra1 was best. } (30. Ra1 g4) 30... g4 31. Rf3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. h4 was best. } (31. h4 gxh3) 31... gxf3 32. Kxf3# { Game ends by variant rule. } 0-1