lichess.org
Donate
 
Computer analysisMove timesShare & export
FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/0PfvMG9m"] [Date "2024.05.27"] [White "lichess AI level 5"] [Black "Ana_Mas"] [Result "0-1"] [UTCDate "2024.05.27"] [UTCTime "16:05:02"] [WhiteElo "?"] [BlackElo "1496"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 d6?? { (0.48 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxe8 Qxe8 4. Qh5?? { (Mate in 13 → 0.05) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... g5?? { (0.05 → Mate in 14) Checkmate is now unavoidable. Qc6 was best. } (4... Qc6 5. Qxf7 Qxg2 6. Qxf8 Qxh1 7. Qxg8 Qxh2 8. Qxh8 Qxg1 9. Qxc8) 5. Qxg5?? { (Mate in 14 → -0.22) Lost forced checkmate sequence. Qxh7 was best. } (5. Qxh7 Rxh7 6. g4 Bxg4 7. h4 Rxh4 8. Rxh4 gxh4 9. Kd1 Bxd1 10. Nc3 Bxc2) 5... d5?? { (-0.22 → Mate in 14) Checkmate is now unavoidable. Qc6 was best. } (5... Qc6 6. Qxe7) 6. Qxd5?? { (Mate in 14 → -1.96) Lost forced checkmate sequence. Qxg8 was best. } (6. Qxg8 Rxg8 7. g4 Bxg4 8. e4 dxe4 9. f4 exf3 10. Nxf3 Bxf3 11. Nc3 Bxh1) 6... c5?? { (-1.96 → 3.07) Blunder. Qa4 was best. } (6... Qa4 7. Qxf7) 7. Qxc5?? { (3.07 → 0.37) Blunder. Qxf7 was best. } (7. Qxf7 Qxf7) 7... Qb5?? { (0.37 → 3.54) Blunder. Qa4 was best. } (7... Qa4) 8. Qxc8 Qxb2 9. Qxf8?? { (4.09 → Mate in 9) Checkmate is now unavoidable. Bxb2 was best. } (9. Bxb2 Nh6) 9... Qxc1?? { (Mate in 9 → 0.62) Lost forced checkmate sequence. Qxa2 was best. } (9... Qxa2 10. Rxa2 Na6 11. Qxa8 Nc5 12. Rxa7 Nb7 13. Rxb7 f5 14. Qxg8 Rxg8 15. Rxe7) 10. Qxe7?? { (0.62 → Mate in 29) Checkmate is now unavoidable. Qxf7 was best. } (10. Qxf7) 10... Nxe7?? { (Mate in 29 → 2.59) Lost forced checkmate sequence. Qxe1 was best. } (10... Qxe1 11. Qxf7) 11. Na3 Qxe1?? { (1.84 → 4.72) Blunder. Qxa3 was best. } (11... Qxa3) 12. Rxe1 Nec6 13. Nf3?? { (4.82 → Mate in 8) Checkmate is now unavoidable. Ne2 was best. } (13. Ne2 a5 14. c4 Ra6 15. d4 Nxd4 16. exd4 f5 17. g4 fxg4 18. c5 g3) 13... Nd4?? { (Mate in 8 → 6.18) Lost forced checkmate sequence. Ne5 was best. } (13... Ne5 14. Nxe5 a6 15. Nxf7 Rd8 16. Nxd8 Nc6 17. Nxc6 Rb8 18. Nxb8 h5 19. Nxa6) 14. exd4?? { (6.18 → Mate in 5) Checkmate is now unavoidable. Nxd4 was best. } (14. Nxd4 a5) 14... Re8 15. Rxe8 Na6 16. Rxa8 h6 17. Rxa7 f6 18. Rxa6 h5 19. Rxf6 h4 20. Nxh4# { Game ends by variant rule. } 0-1