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Feature request

They choose higher time controls for example 15+15. Then you are left with someone that keeps you waiting for long periods of time. If they lose they turn off their phone and you have to wait again. Also if I play a game I want to play against an equal opponent. Mobile chess does not display your actual skill group and therefore it is somehow an unsatisfying game. Chess at the end of the day is a game of thinking. If your opponent has a Handicap then it is his problem. But again it is unsatisfying to commit time to someone that is for example on the bus stop. This is where the problems begin. How can you differentiate between a guy at a bus stop and a guy in his bed with his tablet. I would like to know if it is a throw away game for my opponent or not.
While the generalization of the behaviour of mobile users is reasonable, I think it is also unfair to consider all mobile users to be so irresponsible to start games they do not finish.

* If they have to abruptly leave a game, e.g. leaving a bus when they were playing on it (by the way, it's not a good idea to use electronics on vehicles, so don't) then they can resign the game right away.
* If they cannot commit time to fulfill the duration of the timed game then they can play untimed games as in start correspondence pairings instead.
* If they lose internet midway, they would disconnect from the site and the site grants you the option to claim a forfeit by opponent leaving or terminate the game with a draw. If it was a rated game, then it would be entirely your opponent's fault for playing with bad internet, and if it was casual then it didn't really matter if it was lost, drawn or won. It's just another game that you picked up due to boredom.

If a game wasn't satisfactory, pick up another or do things to cheer up yourself before picking up another game. I think even if you restrict your seeks to non-mobile users only, you'll still get irresponsible fellas playing on a desktop who pay little attention to your game while watching TV.

The real problem behind this feature request here is "can I play with chess players who are exactly as serious about it as I am" - and that is not a easy problem to solve.

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As my commentary have come to an end, I would like to add to and confirm flugsio's statement that post #2 and relevant ones are falseful. (I'm not going to explain much, so see my badge on my profile if you need confirmation on my [Authority as a backer].)
Dunno. I am a mobile user about half the time. I don't work like that. I don't think it's a fair assumption that all mobile users act like this when even regular users act like this just as much of the time. When I am on my mobile if I have to leave I tend to resign. I never leave a game unless I lose data connectivity, and that isn't the mobile's fault. I think what would be more beneficial is to track people who disconnect like that in losing positions.
@Unihedron I was not prepared for an actual Dev to read this post. First of all, of course not every mobile player acts the same. This is so obvious for me that I tend to forget that other people might not think the same.

I can think of lots of possibilities, but they all seem to complicate the situation and maybe even discriminate in this manner. But I will give it a shot. You could raise risk and reward. It would be a major workaround of the rating system. For example in serious mode you would loose or win more rating points by a factor of 2.5. Which would only be possible in Games with players +- 100 of your rating. So only a player that really is into a game and is willing to take the risk will choose this mode.
@Dragonsoup: This would cause the see-saw effect: The more everyone loses, the less fun everyone can get. I think the best reward out of a game is the entertainment involved in a good game, not merely rating, for ratings represent your strength based on your performance in your pool.

Your suggestion seems remarkably similar to playing in tournaments, where the pool is smaller and more dedicated, but admittedly tournaments run shorter time controls and uncontrolled pairings.

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