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Reconnection woes

Have problems staying connected to your server(s), which is causing me to lose games on time because my clock continues to tick while waiting for the the app to reconnect. .... Would it be possible to design a clock that only runs when one is actually "thinking" --- it would have to be internal to the local PC, reporting back to the server the exact amount of time used from the moment the opponent's next move was displayed locally to the moment one moved next?
I've just had a similar problem, where the game is visible, but moves are not being sent... I just lost a game on time even when my opponent's clock was at zero (I had about a minute to spare) because my last move wasn't transmitted. My rating is low enough without these sort of things....

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