@dboing said in #33:
> This might not be enough for adoption. It might actually be compatible with the idea that 960 Random is for already experienced standard players. Therefore cutting the base of the iceberg of amateur chess culture from which future experiences players might appear.
I don't disagree. That wasn't my argument for why we should adopt Chess960. I was just refuting
@CheerUpChess-Youtube's claim that Chess960 is for weak players. It might actually be for stronger players.
Although, I don't think Chess960 would alienate weak players. Instead we would have to change how we approach teaching new players. Instead of teaching them familiarity and memorization, we need to teach them how to identify weaknesses in a starting position, how to fix their weaknesses, and how to exploit their opponent's.
And again, the basics still apply. Piece development, king safety, pawn structure, etc.
> It seems that it might also be the reason for Random not being such a problem for some. The learning barrier of potential of standard being replaced by another in 960. No way to build a real geometric opening theory can could be position information based not move sequence based (the moves would be falling off the tree transcending positional information richer theory, now that controllable backrank hyper-angles could be studies and intuition around them timely sampled and resampled (same setups often enough, different paths, with different outcomes, of course).
>
> That would be the alternative to deep sequence memorization race. The knowledge would be already about width, and not dependent on the path.. Transposition would not be a nightmare anymore.. as the position information would be the rational basis of opening navigation. advance long sequence preparation at the expense of diversity of opening early on, would not be a dominating competition strategy..
>
> My hunch.
Yeah, I think that makes sense. Move memorization will be replaced with increased importance in other areas, like principles.